![]() ![]() Sans points his left arm forwards, and summons 40 bones, similar to Bone Throw, deals 17-22 DMG and 16 KR if all the hits connect. Takes up negligible mana.Ģ - Extra-Calcium Bone Throw Sans points his left arm forward and summons 6 bones, which he throws doing 1 DMG + 1 KR each. X-Event: Not Guilty, they never actually killed anyone.īones Mode 1 - Bone Throw.GT!Frisk: Guilty, due to their high LOVE.Even though she did kill humans, she did it for her race's cause. New/Old Sans:Not Guilty+Wouldn´t matter they die in 1 hit anyways.Asriel: Guilty (guilty since Flowey is evil and tried to kill Frisk).Look at the HP, it's purple, draining your HP slowlyĬlasses who are canonically guilty will feel the effects of "KR", or Karmic Retribution, which behaves like a poison effect in RPG games, this is a list of the guilty: When Sans dashes, he has a small speed boost and gains Iframes during the initial dash, this is due to him slightly teleporting while dashing. His teleport is considered the 3rd longest teleport in game. Sans vanishes, leaving behind a holographic version of him that quickly falls apart, he reappears at the mouse cursor or locked-on player. This block has the highest wind-up time out of all blocks, which makes perfect blocking even harder for Sans. ![]() Some moves can insta-kill Sans while he is blocking. functions like a basic block, Sans is forced to Hard Dodge if he is hit with a move that requires him to dodge while he is blocking. Sans holds out a spinning bone in front of him to block attacks. However, if the opponent somehow does not hit him during he's asleep, he'll regen his mana back, not opening for attacks anymore, and can use moves again (depends)Ī 5 hit click combo, Sans swipes at the air in front of him with a bone in his hand 4 times, then he spins around and hits them with a heavier bone hit, sending the opponent flying back, each attack does 1 damage. If Sans runs out of mana, he will become stunned as if his block was broken, then he will fall asleep for 5 seconds, during this time, Sans cannot dodge and is open to attack. Dodging takes mana to use,and hard dodging takes more mana depending on the attack. Certain attacks will cause Sans to "Hard Dodge", which is characterized as Sans teleporting backwards/sideways to a nearby position while the miss effect appears over his head. When Sans is hit by an attack, he will instead automatically dodge the attack, negating any damage he would have taken, this is characterized by a "Miss" effect popping over the dodging Sans while they sidestep left or right. ![]()
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